I want to run daylight and energy simulation and optimize the angle,width and number of louvers. First I created dynamic louver with grasshopper components and used HB_Context and connected it to daylight and energy simulation.
But after a while I saw lots of comments that HB_Context is not good for daylight simulation. As we see in this topic:
Then I used Window Shade Generator for creating the louvers but I understood it doesn’t have any Rad material part to connect my Bsdf file.
And now there is one more component called ShadingDesigner in Ladybug but I don’t know which one to choose to do the best for daylight and energy simulation.
By the way , my louvers are horizontal and their material id BSDF glasses. I have XML files to go with rad materials although I don’t know how to generate it’s energy properties.!!!