DGP always is imperceptible glare

Hello dear
I tried to analyze the glare in march at (9,12,15) hours but all of them have a low value of dgp and I think that was unnormal. could you please check that and tell me why that it was?
thank’s regard

DGP test.gh (538.6 KB)

Hi @m_sharajabian

First of all, connect MD slider to Ladybug_Set the View component (uvLookAround) to control your scene, then you should write your correct viewport name (whatever it is, perspective, parallel, or …) in HB_IMG Based Simulation. I suggest you to use perspective viewport.

It is working fine on my computer after doing these.

Best,
Nariman.

thank you for your attention Nariman, but I think that it doesn’t matter.I simulated the front of the large window without shading but the DGP value has been 0.28. in addition view of the Parallel window in space has been 0.23. do you think it is accurate ?

If you want more accurate results, definitely you should change radiance parameters like ab, ad, aa, ar.