Hi @chris,
I just bumped onto this issue on Energyplus Github regarding the incompatibility of PixelCounting with transparency schedules applied to shading surfaces. Apparently any shading surface with a transparency schedule will still be considered as always opaque, with all the consequences that can have on results.
I’m very surprised E+ doesn’t throw any error (as far as I know), so it might be worth adding an alert on HB side of things.
Also mentioned here.