Hi,
Dear Community
I want to analyze building facades with different material and their effect on the outdoor ground. So, I want to find the critical locations on the ground by forward ray-tracing (according to what I’ve read in an article) and then run glare simulation for the specified locations.
As far as I know, forward ray-tracing component in ladybug is not capable of assigning material. Is there any component/script in LBT to analyze the effect of facade material in the outdoor ground?
Best,
Nariman