Hi all,
I am working on a simulation bouncing light off of a reflective roof, to a diffuse ceiling, to scatter light into the space below. I am using the honeybee mirror rad material and I am getting weird shading from one roof to another. See the attached screenshot.
In my mind the green highlighted roof should have an even distribution of direct sunlight since there is no shade.Does anyone know why this is the case? The sun is coming from the side where the short builidng is and bouncing off the green highlighted roof.