Recoloring a mesh with parallel (grafted) solar radiation analysis


Hi - I am trying to see if there is a way to recolor a mesh from the solar radiation analysis component when the geometry and context inputs are not flattened. I am pushing 3 “design options” into the geometry and context inputs which return the expected results for each option. There are 3 resultant analysis meshes but a totally different data structure for the radiation result output. Is there a way to get the radiation result output to have a similar data structure to the grafted 3 design option input so that each output ‘option’ could be recolored using a common set of low and high bounds?
Thanks for any ideas!