I am using Ladybug_ShadingDesigner to define overhang for a window. I tried to use shading designer from this hydra example. What I’m with is getting my context recognized.
I believe the shading generated is not being influenced by the context geometry that I am supplying. Can anybody suggest what I am missing here? Any help is appreciated.
you should make something like in the screenshot below. This is because of MeshRay component.
basically “4 true” means that the window is obstructed. So you should use “<” instead “<=” and move a bit your obstruction to leave sufficient space to rays which comes from vertices of the window.