I am trying to simulate a Microshade using Honeybee instead of daysim. Below is the link to the document that explains how to run the Microshade simulation in daysim:
On page 6 (picture below) it explains how to define the Radiance material of the Microshade. I am not sure how this could be done using Honeybee. I know that one can insert materials to the Radiance library but how is this done in this case I am not sure.
You need to add the cal file to your Radiance/Daysim RAYPATH folder ( it is usually named lib) and for Radiance it is most likely to be found as c:\radiance\lib.
After that, the file that I have attached should work ( I think). I have added some scribbles to the gh file to explain the workflow.
This one is without Microshade (so more luminance).
This one is with Microshade(therefore less luminance):
I don’t know enough about Honeybee to know if this is the most efficient way to do this. Secondly, I am somewhat surprised that the shade isn’t really visible in the rendering ? Is that how it is supposed to be ?