Thanks for your prompt answer.
Unfortunately i’m still confused.
Let’s say that in the “normal” use of the
_shd_material input, if i plug a shade/blind material it will be inserted according to a schedule (in case schedule is the trigger). It is not replacing any other layer. For the sake of the example, if i have a double pane glazing as the construction, it will remain and an additional layer will be added to it, which is the shade itself.
So far, so good … i think.
Now you say that if the
_shd_material is a glazing material the behaviour is different and it changes/replaces one of the layers of the construction instead of adding an additional one?
If so, so far, not so good …
Sorry, but this is confusing and is shaking some basic understanding. In any case i’ll try to check the IDF and outputs and see it it makes sense.
This is a standby for me. I really hope my understanding is the right one …