Ladybug for large urban scenes, shading context and solar radiation

Hi @eshirinyan, I think it’s a really good point. I’ve struggled with the sky matrix and mask logic before. The int_mtx output from LB Incident Radiation is the key for what you need.

This is a very rough attempt at a visualisation using vectors. Unfortunately not a sky mask - if you work out how to make one please do share. I think this would be valuable functionality (ie sky mask from an int_matrix).
Sky Mask Radiation Visualisation.gh (43.7 KB)

I’ve added a sky mask in there to see what can be achieved with the current components, the issue is the patches from the sky mask don’t align with the sky dome