Hey @charlie.brooker,
Thanks for the recommendations regarding radiance parameters, my knowledge about the details are not quite much at all. I thought I’d follow the recommended parameters for accuracy here: SETTING RENDERING OPTIONS
Here is a screenshot of the model:
So basically, I am doing simulations at 1 point in the middle of the canyon, the ground and canyon buildings are modelled as HB rooms, you can see the ground surface is cut into 1*1m grid, the building surfaces is a bit larger.
For time issues, I modelled all rest of surrounding ground and other context buildings as ‘Context’.
I will try to look into everything you said here, and see how it goes.
Thanks a lot.
Best,
Regwan
