I’m running a daylight’s simulation of an office and i would like to try the performance of light diffusing materials. I know that honeybee can import the .xml files and if i remember well Okalux has shared this files. Where can i find the files?
If you are planning on actually using Okalux on a project, I recommend you contact a sales rep directly since I don’t know if they are still selling those specific products.
If you are just looking for a generic light diffusing material, it might be safer to use another file. The reason why I recommended you ask your question on this forum is because there are a number of others here who know good sources for BSDF materials. In particular, I know @sarith knows of some good sources to obtain some generic types of BSDF materials. He’s also the best source for running annual daylight simulations with BSDF materials, which is only possible in Honeybee[+] and not legacy Honeybee.
Actually, I’m looking for a generic light diffusing material but I know that the only xml files available are from Okalux. If @sarith has a good suggestion on generic types of BSDF materials it will be good to explore and try it out.
I’m also following the discussion on annual daylight simulations with BSDF materials but seems to be a complex topic for now. I have to go into that.
For getting XML files that were generated from empirically measured data using a photogoniometerat LBNL, use the Window 7.4 database. That has 1000s of XML files. The process for generating them is covered in the Three Phase Tutorial (see section 3.2.1). The instruction manual for Window 7.4 also discusses the process for generating XMLs by combining multiple XML files (for example, combining the XMLs for a glazing and venetian blinds).
One of our HB repositories has several XMLs that were downloaded from the Building Components Library database.
You can also make your own XML files using the Radiance genBSDF program. This tutorial explains how.
Finally, a very quick (albeit hacky) way to check if an XML is specular or not is to visualize it’s matrix as an hdr. Specular XMLs usually have a clear diagonal line across them while diffused ones show scattered patterns. Something which is both specular and diffusing will produce an intermediate pattern. Here are a few examples:
I wanted to add that I just finished understanding the full workflow to get HB[+] simulate-able BSDFs using LBNL WINDOW 7.6 and it is really empowering. Now I can model any glazing product on the market with any number of glass layers as a BSDF using the International Glazing Data Database (IGDB). I can also model any of the shade systems in the Complex Glazing Database (CGDB), which includes a few light diffusing materials. Using this, I have generated a complete BSDF for a double-pane IGU with a light diffusing insert called Solera:
It depends on what you need the BSDF for. In this thread, we were only discussing what is needed to simulate materials for a daylight simulation (with illuminance), in which case you only need to have the visible band checked. If you are running a solar radiation simulation or you plan to use the BSDF with an EnergyPlus simulation, you are right that you should have the solar band checked.
I haven’t and the HB components aren’t particulalry set up to run BSDFs with E+ but you can probably run them using additionalStrings input. Also, you can do everything just short of BSDFs (including bringing in all the window spectral data) with the Honeybee_Import WINDOW IDF Report.
My recommendation is that using BSDFs for E+ simulations is probably a bit overkill for everything except certain types of thermal comfort mapping. However the legacy comfort maps aren’t really set up to account for this so I would wait until we put comfort maps in the plus plugins if you really want to make use of this workflow.
@chris, I have a question relating to your second post in this thread:
I am curious as to why you state that Honeybee legacy can’t run daylight simulations from a BSDF file - maybe you can ellaborate?
The reason I ask is, from what I understand, the Honeybee Legacy componenent “Honeybee_Radianace BSDF Material” enables excatly that (and I have no problem running an .XML with that component) but maybe I am missing something
@chris’s comment is about using BSDF for energy simulation:
For daylight simulation: If you’re running point-in-time analysis then you can use BSDF files with Honeybee legacy. However, if you’re running an annual daylight analysis with Honeybee legacy then you can’t use BSDF materials. This is a limitation that Honeybee inherits from Daysim and we can’t do much about it. The good news is you can use a BSDF material for an annual daylight analysis in Honeybee[+] which uses Radiance instead of Daysim.
Do you have a diffuser file(xmls) for water? I want to analyze the light passing through a window filled with water in a room. Well, the light passing through the liquid is definitely more scattered than glass.
Interesting thread. Thanks Sarith and Chris. Not sure if this is the right forum to post this question.
I am new to Window 7.8, and strangely the BSDF folder does not contain any xml files but only csv files. I tried saving the csv file as an xml, and Honeybee Plus is giving this error.
Solution exception:Local variable ‘data_structure’ referenced before assignment.
It also looks like the BCL library does not include frit glass. I tried creating a glazing system in Window 7.8 by using a default frit glass available in Windows database, and it give me this error.
“WhiteFritDiffuseFront.lbl (ID = 30000) has an invalid specularity type. Please consult the knowledge base at windows.lbl.gov for more information.” Is there a workaround? I am trying to simulate this for a daylight study,
I think this would be better answered in the Radiance discourse: https://discourse.radiance-online.org/
Folks from LBNL, including the ones directly responsible for the maintenance of Window, are more active on that forum.
I tried to use LBNL WINDOW 7.7 to create a glazing system, and after reading and following instructions in this thread, and not only, I got a .xml file.
When I tried to import it in LBT 1.4 to run the simulation I get this error "1. Solution exception:Illegal character " " found in " from the HB BSDF Modifier. However I was able to import it successfully in other calculation software (Lightstanza).
When I downloaded the Solera.xml from @chris I had no similar issues. Can someone point me in the right direction?
Here is the file that pops up the error: Departure Pier West.xml (138.2 KB)