Quick question (hopefully). I am trying to find an efficient way to apply a different radiance modifier to an internal window of an iternal wall between an atrium and an office space to the remainder of the windows. I.e. where the internal glazing between the atrium and office are fritted / tinted, except for a few clear popout windows. I cannot find a good means to do this as my usual methods work for external windows, but the moment the zones are matched together, the external windows become internal windows and the settings are overridden.
There’s always a way to do it but it but how easy it is will depend on the complexity of your exact situation.
If you want to change all of the interior windows across your model to use this fritted modifier, then you can use a HB Modifier Set to do this and you can set the _interior_window_ modifier of the HB Interior Modifier Set to have your fritted window modifier. Then you can apply the ModifierSet to your Honeybee Rooms when you create them and they will get the interior modifier when they become interior windows.
Alternatively, you can use the rad_int_mod_ input on the HB Solve Adjacency component to override the interior window modifier as you are solving adjacency (it just takes the the HB Interior Modifier Set as an input). That can give you a little more control if you want some Room adjacencies to use the fritted modifier while others do not have it (essentially by using multiple Solve Adjacency components with different rad_int_mod_ inputs).
Lastly, if you have two Rooms adjacent to one another and some of the interior Apertures between the Rooms are fritted while others are clear, then things are a little more complicated. The only way to get this level of control in the LBT Grasshopper plugin is to assign the fritted and clear modifiers to the Aperture geometries when you create then with the HB Aperture component (using the rad_mod_ input). If you assign the Modifier this way, they will be retained after you assign them to the Rooms and then solve adjacency with them. This workflow can get a little messy if your model is large and it’s usually at that point when I recommend people use the Pollination Rhino Plugin to assign the modifiers since it’s much easier to just be able to click on the Apertures that you want to change the modifier for and edit them. But, if your model is small and you don’t have too many different interior modifier conditions, it won’t be too much of a headache to get this done with the LBT Grasshopper components.