Hi everyone,
I’ve been running a couple of DF simulations at work, to check if we meet the building code requirements. Permanent workstations require more than 2%. This however is an average value for a landscape zone or cell office and not at every given point where a desk might be. So I ran the simulation for each zone and calculated the average afterwards to check if was okay.
I was wondering if anyone had a good idea on how to calculate the actual border after which the average daylight factor drops below 2%, as that would help to set the layout from the beginning without several iterations. I tried to illustrate what i mean exemplarily in this sketch:
I did try to deconstruct the results (which are related to the sensor grid) into rings from the facade inwards and calculate the average of ring 1, ring 1+2, ring 1+2+3, etc. It kind of worked, but only with a rectangular zone and equally distributed apertures, which does not really apply to real projects.
I will attach my gh-file, maybe someone is keen to have a look at it. I’d appreciate any kind of input.
Thanks,
Lukas
DF average border.gh (50.1 KB)

