thank you for this useful group
but i have problem in exporting geometry with material to 3dsmax
i put bakeit value to 1
put then i bake it from final mesh ?!
and what extension that material go with it to 3dsmax ?
thanks in advance
thank you for this useful group
but i have problem in exporting geometry with material to 3dsmax
i put bakeit value to 1
put then i bake it from final mesh ?!
and what extension that material go with it to 3dsmax ?
thanks in advance
Canβt you just save as the file as .3ds and open it in 3dsmax?
i found the solution for bake
it is in layer as hatch
for 3dsmax
i try
fbx obj dwg 3ds
all of them open but without material
i try to export it to pdf and its work perfect
Finally
the solution
bake mesh with color to 3dsmax
1- download rendervertexcolors.gh from
http://www.grasshopper3d.com/forum/topics/how-to-render-mesh-colors
2- save texture - bake result
3- exported .obj
4- imported to 3dsmax ,and through the texture on it
works perfectly
Abdulrhman,
Thank you for the useful post!
I am trying to get this process to work for me as well (it seems all of the new augmented reality tools require everything to be in 3DSMax). For some reason, the mesh seems to be importing with some discoloration for some of the vertices:
My guess is that it might have something to do with the way that the mesh is structured.
If you get the chance, would you mind posting the mesh that you were able to successfully send over to 3DSMax? If I can get this working on my machine, I can likely build in some code to make this process faster so that you would not need to use the rendervertexcolors.gh but just select a different integer option on bakeIt_.
Thanks again,
-Chris
Hi Chris ,
It works with me in simulate for City scene ,result is good
but in nurbs masses ,the result could be improve by add loop subdivision
it would be great if u make it easier with better result
you can benefit from β Icarus Project β it give the option to bake with excellent result
http://discourse.mcneel.com/t/new-project-icarus/28810
Looking Forward ,thanks
color_final.obj (1.79 MB)
Abdulrhman,
Thank you very much for the helpful information. Subdivision with weaverbird helped with the export to 3DS Max and, without the need for subdivision, I was able to get perfect renders with V-Ray and colored meshes in this very awesome augmented reality app that I have been playing with recently:
This image mapping workflow definitely seems like it is worth having some code in Ladybug to make it fast. As such, I am going to add in this capability on bakeIt_ once I get the chance:
https://github.com/mostaphaRoudsari/ladybug/issues/241
Iβll post any updates that I have on that github issue.
-Chris