Hi all,
I am trying to control the blinds depending on glare issues, not pure illuminance. However, I am finding that it doesn’t matter what I put in the DSGlareControl, it is always overwritten by the DSShadingState
I thought that maybe the HEA file was written different from what is says in the Daysim manual, but I have only seen some intro differences, what I don’t think would cause much trouble. Being:
Daysim manual example:
My HEA file:
It doesn’t matter what I put in the glare recipe, the blinds always follow the max illuminance (even if I put its max threshold 20000lux over the glare recipe threshold). As glare is view dependent I also added a rhino view and so on (it made my simulation so long I would automatically discard this option, but…) and still didn’t work.
I would be happy also making the blinds follow a schedule, but I don’t find how to do this anyway…
Could anybody give me a hand with this?
This is my GH file:
190130_forum.gh (694.8 KB)
And no, I haven’t tried honeybee[+] as for some reason it doesn’t want to work for me and didn’t have the time to make it work.
Thanks,
Julia