Can I set "milky glass" material?

I’m trying to run the room illuminance simulation of the sunlight with honeybee.
I would like to know how to set “milky white glass” material like this image

Thanks in advance and I’m sorry for my bad English.

You should use a transluncent material. The component description provides enough information to learn more about the input values and the settings for an accurate daylight simulation with translucent materials.

Thanks! I will try that component.

I tried to use transluncent material component, but I can’t figure out the value of milky glass. How do I get value of transMaterial? Or, how to get a value criterion to the material?

See this discussion. Once you have gone through that, the images below might give you an idea:

void trans something 0 0 7 0.95 0.95 0.95 0 0 0.947 0.333

void trans something 0 0 7 0.95 0.95 0.95 0 0 0.947 0.444

void trans something 0 0 7 0.95 0.95 0.95 0 0 0.947 0.556

Regards,
Sarith

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