Hello together,
i was wondering if there is a way to change the default 0.2 Albedo value used in the Annual Irradiance Recipe, as i would like to study cases where the albedo is different than the 0.2.
I saw that the Ground is defined as Glow Material with an emittance of 0.2, as defined in the sky.dome file in the Annual Irradiance Recipe folder. Furthermore, i experienced incorrect behaviour when using a Ground Plane with a Plastic Material, where the reflectance is set to the albedo.
Therefore, i think the smoothes way would be to change the albedo at some point in the recipe. Is that possible?
Greatings,
Yannick