My idea is to test a window that reflects the daylight to the ceiling so the light travels deeper into the room, but I have been struggling for a long time with no success. The idea is something like this:
I have create a script based in this two tutorials: 1, 2, but I keep getting errors and can’t find a clear way to do it.
First, I try to use the genBSDF definition to generate a .xml file to load it later as a material like shown in the tutorial 1, but when I load it into the BSDF viewer I obtain very different results than the tutorial, and it becomes obvious when I perform the image based simulation in Honeybee.
Does anyone know why my script is not working properly? do you know how to create dielectric materials that behave the way I explained? is there a more straightforward method to do this?
Find attached the script and .xml filegenBSDF_prismatic redirecting fenestration (1).gh (527.7 KB)
Dielectricprismtest_1.xml (461.7 KB)
Thank you in advance and best regards,