I started a new topic on request of Antonello about terrain function.
I have problems I would like to bypass. I was working on a scene just before the winter release.
What I have done so far::
- with lb_envimet-master components on ladybug 0.65 in rhino 5 buildings were shifted in envimet summer release, creating strange behaviour with surrounding green
- with lb_evimet-master components on ladybug 0.65 as well as 0.67 on rhino 6 envimet summer release created floating points errors in Envimet. No luck on solving these so far.
- Dragonfly legacy components, rhino 6 and envimet winter release seems to work fine on the scene, but has no terrain function.
The last release solved inconsistenties I encountered with prior releases, so that is great. But I need to incorporate sloping terrain somehow. Lb_envimet-master had terrain function and a building cutter component.
Just for testing I tried to incorporate the terrain in Dragonlfy by moving part of the soil definitions and buildings up in Z direction. Building positions were adjusted, soil was not: all green and asphalt roads were projected on an imaginary flat plain.
Is there a way to bypass the terrain limitation in the last Dragonlfy release?