Dump GBXML added noise to Room Names

The DumpGBXML component is working, however I noticed that for my Space Names (image above), it appends some sort of ID string, is this necessary? It makes reading the room names difficult.

Thanks,
Matt

Hi @archgame ,

This happens because of a limitation in OpenStudio, which is what LBT uses for gbXML translation. Maybe if enough people :+1: on this GitHub issue and NREL implements some means of specifying the tag differently from the ID, we’ll be able to transfer the honeybee display_names of the objects to the gbXML instead of being forced to use the ID as we do now.