Ok, so the issue happened because you named the individual constructions that make up the dynamic construction 0
and 1
. I implemented a fix that will catch this case and still allow the simulation to proceed:
However, I hope I’m not being to critical by saying that 0
and 1
are really not good choices for construction names that are supposed to be unique. Even something like Tint_0
and Tint_1
would be a huge improvement. Or you could just leave the _name_
blank and use the auto-generated one. As a general rule throughout the LBT plugin, if you aren’t willing to come up with a genuinely unique input for _name_
, then you really should just leave it blank and take the default. You just open yourself to a lot of weird errors when you use _name_
inputs that might not be unique.