I’m running the room illuminance simulation of the sunlight by Honeybee tools. I would like to set the glass which sunlight passes through to frosted glass, is it possible?
In other words, I want to add diffusion settings to the glass.
If the Honeybee components does not support it, I will try to customize GHPython by referring to the existing one. If you have references and share them to us, I’d be glad.
I have the same problem with shuta and I have tried your way, may I ask a question about how did you set the parameters of ‘_specularReflection’, ‘_diffuseTransmission’ and ‘_specularTransmission’?
The explanation of this component that I found on its home page is like this, which feels more like prescribed options:
mingganyyin.
Thank you for your quick reply, I have checked this webside and unfortunately failed to understand.
For example, if I want to set a glass with 80% TRANSMITTANCE, where should I input this number?
I first tried with this, but I have a problem that the analysis results obtained under different transmittance are the same, for example, the ‘PMV Occupied Thermal Comfort percent’ map is the same when I set the RGB value in 0.1 and 0.9.
Do you know what kind of reason could result in this?
I believe you are confusing daylight simulations (using radiance) and energy simulations (using )S/E+). The definitions you are trying to use don’t have any effect in energy simulations.
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Abraham: Thank you for your reply
I have a model that glass with different transmittance rate. And I am running indoor PMV, so in this case, where can set the transmittance parameters?
You need to look at the E+ material definitions. There are plenty of examples out there (hydra).
I don’t believe that transmittance is the parameter that most influences comfort in glazing, but do what you need/want to do …
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Want to clarify that for transmittance here i mean light transmittance, which is what you are defining for daylight simulations.
There is solar transmittance, and this one indeed influences the comfort.
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