Hey forum peeps,
I ran into this issue whereby some of my louver shades are outwards (the desired results I want) but some of them are inwards as shown in the image below.
When I toggle the indoor_ input true, the louvers just flipped whereby those that are circled in red in the image are flipped outwards and the others are flipped inwards.
Appreciate any kind of help to solve this, thanks!
-LH
hi @LostHopper, can you upload or message me your file, I had an idea to recreate the issue to help troubleshoot but it didn’t work 
best
-trevor
Hi @TrevorFedyna
Thank you so much for trying but I have unfortunately overwritten my file and probably came up with an unoptimised way by having separate chain of components with the toggle for “indoor_” to true on those louvers that are flipped in…
-LH
Hi, without your files I’m just guessing but it could be because your windows are modelled right up to the edge of your wall?
In my experience I have needed to leave even a small gap between the edges of rooms and windows or doors. If you take your windows in by 0.1 meters or something like that it could solve the problem?
Hi @anthony.schneider
I have gone though some tinkering and you are right! I have adjusted the window geometry and added a scale component to make it slightly smaller than the building geometry.
Thank you for your input!
-LH
Hi @LostHopper
Glad to hear that you managed to fix it.
Cheers,
Anthony