HB Louver Shades with different shaped surfaces by orientation

Hey guys,

I would like to ask about the HB Louver Shades object. The setup I’m doing on my model sets up my shading faces differently in each orientation. A single HB Louver Shades setting can return the same direction of surfaces? And if so, could you guide me on how to do this?

I emphasize that in a single Room the faces are right, in the same direction in opposites orientations, the problem occurs in my real model, where each direction has a distinct representation.

21-131_L-C00-OG_TER_00_RKL-TESTE3.gh (1.3 MB)

teste2.3dm (1.3 MB)

Use the HB Façade Parameters component to set up the properties that you want to apply to each orienation.

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I have a similar issue. When I input apertures on different faces of a box, all with the normals facing outward from the box, the louvers generated are from the top on the south facing wall and from the bottom on the north facing wall. It would be annoying to always have to tweak every single facade based on orientation. Instead they should always be generated from the same direction. What gives?