HBPH Shading Factors with multiple adjacent window surfaces

@edpmay

Hi Ed, and other HBPH users

I am running into an unexpected output with the shading factors component, I have a series of adjacent window surfaces that give me issues when touching.

See Screenshots below of (top left) 1 single window surface, (top right) 5 individual surfaces with collinear edges, and (bottom) the same five surfaces with 0.5" spacing between each plane. All three scenarios use the same shading geometry, EPW etc. the output shading factors on the middle scenario output 0% for the windows in the dark blue area. Strangely it appears to affect the unrelated window to the right as well. This happens with a similar set of three windows on the north side as well.

Any idea why I would get this type of result?

I can simply use a single window surface and the mullion feature of PHPP 10, or leave the small gap work around when generating the shading factors for this project but I would like to see if this is a known bug or expected behavior for future reference.

LBT 1.10.0
HBPH 1.22.0