Heatmap component 3d text on legend doesnt bake

@nach ,

All text in the LBT plugin is a special bake-able text object, which I think most of us see as an improvement over the mesh given that it allows you to change things like the font even after it’s baked, export it to PDF/illustrator as text, etc. And that’s not mentioning how much of a performance improvement we get from it or that it solves tolerance issues like this.

You can probably write a component with a few lines of GHPython that converts the new bake-able text objects to a mesh but, before we go down that route, forgive me for asking why you would want to go back to using a mesh?

Note that you can still scale, move, rotate the bake-able text objects with the native Grasshopper components just like you would with a mesh.

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