I was trying to create a glowing surface in the model, which I learned that we could call from HB Radiance library to assign the property to a created HB surface. Also, we could create our own Radiance material by giving it RGB values.
I did check the Radiance tutorial it also shows the glowing material to use, but I wasn’t sure what would be the typical values to use. And also how to check which side it will be glowing to, and also will it be glowing all the time? Or it will glow on both sides which sounds not reasonable.
The following is from the Radiance tutorial website:
Glow
Glow is used for surfaces that are self-luminous, but limited in their effect. In addition to the radiance value, a maximum radius for shadow testing is given:
mod glow id
0
0
4 red green blue maxrad
If maxrad is zero, then the surface will never be tested for shadow, although it may participate in an interreflection calculation. If maxrad is negative, then the surface will never contribute to scene illumination. Glow sources will never illuminate objects on the other side of an illum surface. This provides a convenient way to illuminate local light fixture geometry without overlighting nearby objects
Any suggested values to use for simulation, especially for the maxrad value could 0 be for a computer screen?? And also how to check which side it glows later on?