I am in need for help.
I am trying to simulate where the reflected light from the exterior walls hits the surrounding buildings.
I can calculate in the simulation which points on the surrounding buildings will be hit by the reflected light.
I want to create a surface by connecting the points where the reflected light hits, but I cannot create the surface well when the surface is not square.
In the above case, how can I make a surface?
The following figure shows an example of a case where a surface could not be created successfully.
On the other hand, the following figure shows an example of a surface that is successfully created.
Thank you in advance.
★Shading and Reflection analysis_new2.gh (488.5 KB)