How to generate surface based fisheye image?

Hi, Chris, thanks for your advices!

The view I want to get is actually like a view looking out from a window. The Rhino’s orientCameraToSrf is actually doing the opposite of want I want.

But I figure out a way to do it: create a small line section positioned at the centroid of a surface and align with the normal of the surface, and it will be used a reference to define a camera view by camera and target positions. (see Rhino file attached).

Anyway, I figured out the workflow for view-based image rendering (perspective/fisheye) and grid-based Daylight Factor simulation in HB.

Can you advise on how to color the analysis mesh, although I can visualize the DF value on analysis points?

Thanks!

AR2521_Radiance_v004.gh (493 KB)
view_v001.3dm (56.8 KB)