How to import shading geometries which are generated by honeybee shading designer component in daylight simulation?

HI :slight_smile:
I have a very simple zone -a cubic room- which has a window in its southern wall, Ive use honeybee shading designer to generate shading: "simple static blinds". Now I wanna run daylight simulation with annual daylight recipe, and here is the question: I get a little confused, Ive almost generate the shadings, but how should I import them to the simulation process?

thanks in advance010101 (944.5 KB)

Use Honeybee Surface (:surface:) component to convert them and then add them as HBObjects to Daylight Simulation (:runradiance:) component.

I got it.
thank you very much…