I am conducting a simulation to analyze the impact of reflectance properties of a single geometry on glare in an adjacent unit room. For this simulation, I intend to adjust reflectance, specularity, and roughness while disregarding the geometry’s transmittance and absorptance.
I plan to use the HB Translucent Modifier component and have the following questions:
- Regarding
diff_ref
input:
- Can I directly input the reflectance value into
diff_ref
without any additional conversion? - Is there a separate
spec_reflectance
parameter, or does the component automatically calculate it based onspec_
anddiff_ref
?
- Configuring the geometry to be fully reflective without transmission:
- How should I set
diff_trans
andspec_trans
to ensure that the geometry does not transmit light and only reflects it? - In the HB Mirror Modifier, what values are used for
diff_trans
andspec_trans
?
Thank you!