Hi @chris,
I wonder if in the SDK libraries developed for LBT there is an option to calculate the intersection of a ray with a surface WITHOUT using GH (clean python).
I see there is a Ray3D
function and an IntersectPlane
one, but not sure if this is the way to go.
I need to know if a ray intersects a surface at its top-mid point or if it is intercepted by other surface before.
Too much to ask?
Thanks,
-A.
cc: @Elie_MED
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Thank you @SaeranVasanthakumar !!
Looks indeed like the function i was asking for.
Will check and be back if it isn’t.
Thanks again!
-A.
cc: @Elie_MED
@SaeranVasanthakumar is correct. However, I will note that this method is very slow for large numbers of Ray3Ds or Face3Ds and it is not optimized in the way the Rhino’s MeshRay intersection or Radiance’s ray tracing calculation is. Still, it has a lot of uses if you just need to find a few intersections.