Recently I am very interesting in rending the model. I have used keyshot integrated with Rhino. And I have tested the previous post Is it possible to model multi-modifer complex radiance materials in Honeybee? I used the example and got it beautiful image. So I wanted to know that Is there any further tutorial for rending complex material such as patterns and textures in Honeybee for Grasshopper using Radiance.
Here is my tested water material.
I have read the “Global Illumination using Photon Maps” Henrik Wann Jensen.(http://graphics.stanford.edu/~henrik/papers/ewr7/egwr96.pdf)
here is two picture in this paper.They looked very nice.
But I did not know how to make it worked in Honeybee.
So anyone can answer my question?