Is there any further tutorial for rending complex material such as patterns and textures in Honeybee?

Recently I am very interesting in rending the model. I have used keyshot integrated with Rhino. And I have tested the previous post Is it possible to model multi-modifer complex radiance materials in Honeybee? I used the example and got it beautiful image. So I wanted to know that Is there any further tutorial for rending complex material such as patterns and textures in Honeybee for Grasshopper using Radiance.

Here is my tested water material.

I have read the “Global Illumination using Photon Maps” Henrik Wann Jensen.(http://graphics.stanford.edu/~henrik/papers/ewr7/egwr96.pdf)
here is two picture in this paper.They looked very nice.
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But I did not know how to make it worked in Honeybee.

So anyone can answer my question?

Thanks

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Although nearly two decades old, Rendering with Radiance is arguably still the best reference for this… To answer your question specifically with regards to that image, this should get you started:

Here is the basic reference for the terms: http://radsite.lbl.gov/radiance/refer/ray.html. I think Axel Jacobs’ introductory Radiance tutorials are also a good resource.

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@sarith Many Thanks for your answer.I will try to learn the website and the tutorials.

Hi,@sarith Thanks for your suggestions. I just finished two sample case using brightfunc and colorpict.
One for brick material.
image
Another one for cobblestone material.
image