I was just about to make a new thread but I felt like these two are somewhat connected. I was wondering if something similar could be done with “radiation analysis”. I know i can set up colors I want for the legend, but still - the colors placed on an analyzed geometry seem to blend the input colors creating a gradient. Let’s say i use 5 colors for “legend paramaters” - I would get 5 colors on the legend but the geometry would use (let’s say) 20.
I managed to separate points on mesh into groups and assign a color, but still - I do not know how to color each face accordingly.
The picture shows a gradient mesh from “radiation analysis” and 5 groups of colored points that each face should match.
Maybe you know a way to work around this?