I want to investigate the effect of louver material on daylight and energy consumption, in this case, I choose HB_EP Window shade generator which takes most of the information that I wanted to add except Radiance material which I think is important too.
How can I have my algorithm in which control EP and RAD materials with this specific information I want to change for optimization like numbers of them or angle, depth, …
Although we have “reflectance” input in HB_energyplus shade material component, I’m also asking is that enough to research about the reflectance too instead of what we have in HB_radiance opaque material? and does it affect daylight analysis because it is not a Radiance material?
I can use Ladybug_ShadingDesigner which has most of the parameters for the input of daylight analysis but unfortunately, it doesn’t have “distance to glass” parameter and also doesn’t take RAD material.