Hi,
I think i’ve found a bug with the LouverShades component vertical option.
When the input is False the louvers should be horizontal and True they should be vertical. So far so good.
The issue appears when in the AperturesByRatio component the subdivide input is set to False. In such case the louvers flip orientation. The vertical become horizontal and vicsversa, like so:
I guess we introduced this issue when we started transfering the plane information from surfaces in Rhino to the ladybug_geometry Face3Ds that define the geometry in Honeybee. This can be useful when you want to do things like control the orientation of grids that are generated from the Rhino geometry or do some very specific stuff with Radiance BSDFs. But here it’s resulting in flipping the vertical/horizontal orientation of the windows.
Long story short, this bug only affects cases where you generate the Rhino geometry in a less conventional manner (eg. making the walls by extruding across horizontally instead of extruding them upward). I just merged a fix:
So, once you run the LB Versioner in an hour or so, you’ll never experience this issue again.