Someone with some more knowledge might correct me here but I am pretty sure that the simple glass material in Radiance does not distinguish between reflected and absorbed portions of light (I believe the assumption is that all light that does not pass through is reflected). The Trans Material component should help you if you need to account for tansmissivity and reflectivity values that do not add to 1. Something like this might fit your situation:
I would check what the material looks like in a radiance rendering just in case. Also, if you are only looking at glass just from an outdoor condition, I usually use a simple mirror material to capture the general specular properties of the glass that I am interested in since there’s no need to go through the extra work of simulating light on the interior of the building.
I usually do what Chris suggested when I am interested in the reflective properties but not in the transmitance of glass. I either use a mirror material or an opaque material with a high specularity.
Thank you guys for your help. I’m working on two projects right now, one of them studies the glare caused by PV panels, I think I’m going to use a mirror material for the PV panels. The other project is to examine interior daylighting conditions based on changes to an exterior lightshelf and ceiling material. I think I’m going to use the trans material for this project, I’ll test run the trans material as you suggested.
I have a problem … my aim is to calculate DGP in honeybee
I should simulate a double glazed window which has a different reflection from inner and outer surface to evaluate impact of various inner reflection in DGP value … with which component i can simulate this window ??
Should i model 2 surfaces for this window or not ??
If you are just concerned about glare on the indoors, than model your material according to the properties of the interior side of the inner pane of glass. Make sure that the total transmission of the glass is equal to both the inner and outer panes together.