Ray tracing ladybug 1.6

I’m currently working on visualizing the ray tracing for some tiles, but I’m encountering some unusual results. Firstly, I’m unsure how to modify the number of rays on the horizontal surface. Secondly, I do not see any rays on the vertical surface. Could you please provide some guidance or suggestions to address these issues?

Ray_tracing.gh (41.8 KB)

Change the grid_size.

Thank you! I still have a problem visualizing the rays on the surface with vertical louvers. Can you tell me how can I fix it?