Could you please help me? I would like to know how to determine the exact type of construction used in the UWG when choosing the vintage. How can I obtain this specific construction information accurately?
Hi, I really appreciate your effort and the insights you’ve shared. Unfortunately, when I change the vintage, nothing seems to change in the construction. I’m not sure if this is normal or if I might be missing something. Thanks again!
Hmmm I may have messed up the item selection component, have you tried normal vintage input with panels?
I’m not at the computer right now otherwise I’d check.
Yes, I tried with the panel but without any results. I believe your work is correct (though you can double-check later if you find another method). My conclusion is that the choice of vintage is linked to the climate type and the building program (e.g., concrete/mass, metal/steel). In these cases, the UWG seems to call predefined constructions according to each (vintage,climate,program). However, at the building level, it always appears to default to the base construction. I also tried assigning a construction manually, but when I change the vintage, nothing seems to change.
So there was an error in the item selection component, I missed the quotations around the New = “New” etc.
here is a file with a corrected item selectors not that it matters df_vint_decon_fixed.gh (63.9 KB)
@chris I know you are quite busy but this doesn’t seem like the expected behavior of the components? Perhaps you can shed some light here?