Hey!
Just upgraded to LBT1.9 via the Pollination installer (1.65.10) from LBT 1.8 (1.57.4) and was looking forward to faster OSM translations + thanks for all the other updates!
However in a model with fairly heavy context shading (meshes of surrounding buildings + window reveals) and for maybe 60 rooms - pressing ‘run’ leads to a freeze up and no dialogue box to confirm which stage the simulation is at.
When the cmd pops up - the E+ simulation also seems to be a lot slower at working through the solar reflection factors. Any ideas on why this could be?
My plan is to work backwards in level of detail to see if it improves - however given simulation time seemed reasonable in 1.8 i’m wondering if something more fundamental has changed.
Thanks as always!
Leighton