Hi all,
Just thought I’d post the following, which I found out after a lot of trouble shooting, to save someone having to do the same
When using HB shades with an EP Transmittance Schedule, make sure to also use PolygonClipping as a Calculation method in the HB Shadow Calculation. When using PixelCounting (which I set up at first because of the high number of shading surfaces present), it won’t account for any transmittance and see the surfaces as fully opaque throughout the year.
Kind regards,
Marc