Thank you for your your answers @chris and @minggangyin. I’m sorry I didn’t upload the file when I started the discussion. I semplified it erasing everything but the geometry before trying to upload it so it will be easier and faster to analyse. This is the file:
20181226_CanyonAnalysis.gh (623.7 KB)
As you said Chris, I don’t really need a complex geometry, I just wanted to try to create a dynamic shading system in my model, in order to find out the best solution for the MRT…I think I’ve found a way to create the shading system without changing the walls following an example on Hydrashare, but I can’t understand how to set materials in a skin designer component…is it possibile?
this is the example I’ve found:
SD_PanelFunctions_2_Tutorial_3.gh (120.0 KB)
How can I get the semplified geometry you were talking about from skin designer?
Anyway, I could even just create a very semplified geometry in Rhino and internalize it in GH, so that it would be easier I think…but should I insert it as context in this case?