Wind Rose Base Point Issue

I just noticed when feeding a base point into the Wind Rose 1.4.0 that it moved the mesh, direction lines, and compass, but left other elements at the default 0,0,0.

Another thought, I’ve also been wishing that the wind rose scaled similar to the sunpath so that perhaps 1 slider could control both components. Personally i think it would be nice to set the outer ring at a fixed radius (I usually end up doing this manually with a move and scale components)

Thanks for letting me know, @jakechevrier . This seems like a bug and I’ll aim to push a fix shortly.

I just pushed a fix for this to the latest development version of the plugin:

Thanks again for reporting this, @jakechevrier !