Batch Brep Assignment of Honeybee Surface

Hello all,

I have used Rhino/Honeybee to model a real world plant canopy by discretizing it into 216 different Brep components tied to 216 individual Honeybee_createHBSrfs components, and gave myself carpel tunnel in the process. For the sake of my hands, does a component exist that allows some form of Honeybee Surface batch generation?

Sincerely,
Max

Not sure if this is what you are trying to do, but there is a good thread on tree and canopy creation here:

Sounds like you might just want to use a geometry pipeline or find a better way to discretize, trimesh maybe?

Below is an implementation of the script @Mostapha wrote.

Trees.3dm (1.1 MB) Trees.gh (22.5 KB)