I am trying to run daylight and energy simulation of a dynamic internal blind to control Glare. I want to compare the amount of sDA and energy inside a small office space with and without a blind. As I don’t want a blind to cover the whole window, so I’ve splitted the window into 2 parts (upper part and lower part) and try to cover the upper part.
I’m facing some problems. would appreciate any help.
1-when I want to create HBZones, I got an open brep. How can I have closed brep with splitted window without adding an extra window frame between 2 parts?
2-To create a blind, I’ve used"(E+) window shade generator" and I chose the upper part of the window as HBOjects input. Then shade brep (output) is used for daylight simulation part. I’ve used advanced dynamic shading and connected the glare control recipe. Moreover I’ve defined an external and internal sensor points for shading Group sensors. Do you think I am doing it in the right way? Before I splitted the window I’ve checked the simulation with a single window which is covered with blind completely in a closed HBzone, and I realized the simulation takes a lot of time and at the end I don’t have any results for sDA and energy.
Could anybody give me a hand with them?
Thanks in advance.
Attached you can find my GH file.
PLANAR FACADE-HORIZONTAL PV AT TOP-with Blind and split window2.gh (1008.1 KB)