Daylight results when models are close to / far from origin

Hi @wxcchuck,

This is more of a Radiance problem. Not only will the results be obviously wrong, but the runtime can also increase drastically. Here is another example. The solution is, as you have found out, to move the model close to the origin. In case you do not know, you can use HB Move to move the model if you do not want to move the original geometry.