Hello everyone, first off a huge and hearfelt THANK YOU
to everyone who contributed to making Fairyfly! I’m very excited about the new tool, which is why I tried it out as soon as possible. I’d like to offer some feedback from my first experience.
Feedback #1
So far I have tried making a grasshopper definition from scratch using some random geometries and random material specifications. However I had an issue with how the boundaries were being defined, in this case I used a single line on the left side (no issues here), and a single line on the right side. In a couple of lines you will see why this is problematic. Here’s the shape geometries:

I kept struggling with the THERM simulation and getting this error:
You need to have at least two non-adiabatic boundary conditions to do a simulation. Check your boundary condition definitions.Calculation not successful
Well, I figured that the right side boundary maybe had to be broken down into 2 pieces because I had 2 material shapes on that side. I found there are two ways to fix this, either
- using 2 separate boundary lines, each coincident with the 2 shapes on the right, or
- using a single polyline with nodes coincident with the shape change.
Maybe this is common knowledge among THERM users, but it had me scratching my head for a good 20 minutes. It would be nice to have Fairyfly do this boundary geometry check automagically and break down the geometry if necessary (kind of like how the HB Intersect Solids did with rooom geometries).
Feedback #2
I can’t seem to make FF Color Boundary Attributes work in the Rhino viewport, in fact just having this component preview on, it makes FF Color Shapes Attributes disappear from the Rhino preview. However, it’s working under the hood because I can get the attributes from the component’s outputs.
Turning FF Color Shapes Attributes preview off does nothing to fix the problem. I imagine this is a bug.
Feedback #3
After finally getting things working and seeing the simulation results I started playing around with the legend parameters to see if I could get the whole rainbow from the thermal palette through my materials, but it seems like the mesh is a little coarse and the gradients jump from one color to another, while skipping the intermediate colors (see the bottom side where it jumps from black to green without going through purple-blues). This makes it harder to visualize what is happening throughout the materials. Is there any way to further refine the mesh before running the simulation?

Thanks in advance, I will be looking forward to further FF versions.














