Hi all,
I received an interesting question today about unrolling the colored mesh. The best way that I found is to create a joined Brep from the Mesh, Unroll it, re-create the mesh, and re-color it.
It works but it’s probably not the most efficient way of doing this. Is there a better way that I’m missing?
Thanks,
Mostapha
unrollLadybugColoredMesh.gh (58.3 KB)