Unroll Colored Mesh


Hi all,

I received an interesting question today about unrolling the colored mesh. The best way that I found is to create a joined Brep from the Mesh, Unroll it, re-create the mesh, and re-color it.

It works but it’s probably not the most efficient way of doing this. Is there a better way that I’m missing?



unrollLadybugColoredMesh.gh (58.3 KB)

Is it possible to map radiation analysis result to mesh or even a image/ bitmap?