Hello @chris, just a quick update. I wasn’t able to recreate the shifting geometry issue, still I have no idea why it happened. I will keep an eye out in case it happens again.
I recreated the workflow from my first try with new random shapes and this time everything went smoothly. Down below is a comparison from THERM and from FF.
While playing around with visualization setttings I came across a new pet peeve with how isotherms are drawn inside of LB Mesh Threshold Selector as opposed as how they are drawn natively in THERM.
In the next image you can see how neatly isotherms encounter the condition boundaries as well as the remaining perpendicular boundary.
Inside of LBT I get jagged isotherms, because the mesh isn’t relaxed and the resulting intersection is a bit harsh.

I tried a workaround to smooth these isotherms with Smooth Polyline…

…but I get unwanted round corner curves where lines intersect the shape boundaries because the smoothing component is working with region closed curves instead of open polylines.

Not that it is a huge problem as I can imagine a few workarounds, but it would be nice if LB Mesh Threshold Selector had an optional output with outlines that don’t include the perimetral lines of the mesh.
























